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Classes and Abilities
There are four classes
to choose from in RTCW: Soldier, Engineer, Medic, and Lieutenant. The classes
are identical for each side, and each one has its own special abilities and
limitations. Teams that are well balanced across all the classes are most
likely to succeed, so pay close attention to the information and advice below:
Soldier
The Soldier is the most straight-forward of the classes.
He's built for dishing out damage and can take his pick of any of the weapons
in the game. This includes the most deadly of the weapons, like the sniper
Mauser Rifle, the Panzerfaust, the Venom Gun, and the Flame Thrower.

Soldier Abilities:
- Can use the Mauser sniper
rifle.
- Can use the Venom Gun.
- Can use the Flame Thrower.
- Can use the Panzerfaust
(drains entire power bar).
- Can drop his weapons on the
battlefield and pick up discarded ones.
Engineer
Engineers are the repair men and demolitions experts of your forces. They are
critical for solving the Beach map, as they are the only ones who can blast
their way through the fort's outer walls. They can also be useful to the Axis
team by using their Toolkit to repair the stationary machine guns that line
the fort's outer walls. Engineers are best used with supporting cover from
Soldiers or Lieutenants.

Engineer Abilities:
- Can lay dynamite charges by
selecting the dynamite and pressing Fire (drains Energy Bar). Hold down
Fire to set longer fuses.
- You must arm dynamite once
you drop it, though. Use the Toolkit.
- Can disarm dynamite with
Toolkit (drains Energy Bar).
- Can repair broken items
like stationary machine guns with Toolkit (drains Energy Bar).
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