:. RtCW
Multiplayer Overview
Welcome
to the wonderful world of Return to Castle Wolfenstein multiplayer.
RTCW multiplayer is a team-oriented game that requires players on
each side to cooperate in order to better their chances of success
on each map. Every level will present each side with a series of
objectives. The side that completes their objectives first wins that
round.
There
are three modes of play for multiplayer, and objectives may vary
depending on what multiplayer mode you are playing in.
-
Objective
mode
Challenges players to complete a series of objective for their
team, with the first team to do so winning that round.
-
Stopwatch
mode
Similar to Objective mode, but once one team wins a round the
teams switch sides (Axis become Allies, and vice versa) and they
replay the map, with the attackers trying to beat the previous
team's time.
- Checkpoint
mode
Has players battling for control of a number of flags scattered
throughout the level. The first team to capture all the flags
wins.
Not all maps can be
played in all modes.
There are also some important differences between single player and
multiplayer games:
- The Panzerfaust,
Venom Gun, and Flame Thrower will slow you down when you equip
them
- Barbed wire hurts
when you touch it.
- Stamina drains
faster when you sprint or jump.
- The Panzerfaust
has a larger blast radius, but has a pause between pulling the
trigger and launch of the rocket.
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