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Death Respawning and Limbo Menu
It's a morbid topic,
but this section walks you through the ins and outs of death within
the context of the game. Actually, it's not that bad, as you
constantly get to rejoin the land of the living --it's only a
computer game
Respawning and Limbo
RTCW uses a unique respawn system. Each side
has "waves" of reinforcements that occur at regular
intervals -- for example, every 40 seconds for Axis and every 30
seconds for Allies on one map. If you die 2 seconds before the start
of the interval, you respawn in 2 seconds. If you die 40 seconds
before the next interval, you respawn in 40 seconds.
You should take advantage of the brief wait
time between spawns, though. When you die you can enter "limbo
mode" by pressing the Jump key (Space by default). While in
limbo, you can do various things:
- Chat or issue
voice commands/comments
- Change sides
- Change weapons if
you're a soldier or Lieutenant
- Change classes
- Follow teammates
in "chase cam" mode
- Choose your spawn
points
Changing weapons and
classes are very important activities in RTCW multiplayer. Remaining
mission objectives may be better suited to some classes and some
armaments than others. On Beach Invasion, for example, Allies have
little use for Engineers once the outer walls are blown, but will
probably need Medics or Soldiers. Adaptivity is key.
One last important note on dying: If there is a Medic near you,
don't enter limbo mode immediately. Wait instead to see if the Medic
can revive you and bring you back to life. This is always
preferable, as you don't have to wait for the respawn and you pick
up where you left off (although with the same ammo you had when you
died).
Hit Tab at
any point to see the multiplayer scores. Points don't really matter
--completing map objectives does-- but it's a fair gauge of your
skills.
Different maps have different activities and objections that can
score you extra points, but here's the basic scoring system:
Kill self:
-3 points
Die by falling or barbed wire: -1 points
Kill teammate: -1 points
Kill an enemy: 1 point
Secure a capture/rallying point: 1 point
Revive fallen teammate : 2 points (Medics only)
Dynamite demolishes target: 10 points (Engineers only)
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