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:. Weapons

The weapons you have access to depends on what class you are. Each class can carry a knife, one pistol, some grenades (how many depends on your class), and one two-handed weapon. Only Soldiers can carry the Mauser, Panzerfaust, Flame Thrower, or Venom Gun. Everyone else is limited to one of the submachine guns for their two-handed weapon (though the Lieutenant can also carry the Sten).

Knife


It's... a knife. You stab things with it. If you can sneak up on a victim and get them in the back before they're aware of you, you get an instant (and silent) kill.

Pistols: Colt Model 1911 and Luger 9mm Parabellum

Allied and Axis pistols. Both work pretty much the same --point and fire. You don't want to be stuck using either one, though, so go for something more powerful.

Grenades


Grenades that can be thrown over obstacles or bounced around corners. Both types of grenades function the same. Hold fire to delay throwing so that they explode sooner after release. Engineers can carry the most grenades of any class.

MP40


Standard issue sub-machine gun. Has a moderate rate of fire and won't overheat. Engineers and Medics can choose between this and the Thompson for their two-handed weapon.

Thompson


Light sub-machine gun, comparable to the MP40 in some ways, but does more damage and has a smaller magazine capacity. Engineers and Medics can choose between this and the MP40 for their two-handed weapon.

                                                            

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